PROJECT_DECRYPT_042
KINETIC ENGINE

RENDER_STABLE_V1.0
01 / OVERVIEW
PHYSICS AS A DESIGN MEDIUM.
OVERVIEW
Kinetic Engine is a constraint-based animation runtime for the web. It replaces timeline-driven motion with physics simulation — mass, friction, spring tension — letting UI elements respond to interaction the way objects respond to force.
Challenge
Getting frame-perfect performance in the browser without sacrificing authoring simplicity took three rewrites. The final architecture runs the simulation in a Web Worker and applies transforms on the main thread, keeping jank below the threshold of perception.
02 / TECH_STACK
01
RUST / WASM
02
WEBGL 2.0
03
TYPESCRIPT
04
GRPC / PROTO
03 / NEXT PROJECT