PROJECT_DECRYPT_042

KINETIC ENGINE

Abstract purple metallic knot with floating spheres

RENDER_STABLE_V1.0

01 / OVERVIEW

PHYSICS AS A DESIGN MEDIUM.

OVERVIEW

Kinetic Engine is a constraint-based animation runtime for the web. It replaces timeline-driven motion with physics simulation — mass, friction, spring tension — letting UI elements respond to interaction the way objects respond to force.

Challenge

Getting frame-perfect performance in the browser without sacrificing authoring simplicity took three rewrites. The final architecture runs the simulation in a Web Worker and applies transforms on the main thread, keeping jank below the threshold of perception.

02 / TECH_STACK

01

RUST / WASM

02

WEBGL 2.0

03

TYPESCRIPT

04

GRPC / PROTO

03 / NEXT PROJECT

08 / READY_STATE

GOT A PROJECT?

Whether it's a greenfield build, a gnarly refactor, or scaling something that's already live — I'm always up for interesting problems. Let's talk.

Whether it's a greenfield build, a gnarly refactor, or scaling something that's already live — I'm always up for interesting problems. Let's talk.

eric@ericode:~$ _

DEV

ERIC

ODE

_

ERICODE_

© 2026 ERICODE // STABLE_BUILD

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